In-game trades will be fainted if the Pokémon traded for them was fainted but will be usable if not, and otherwise do not count as a first encounter. The player is not asked whether or not they want to give a nickname to obtained Pokémon while Nuzlocke Mode is on. Each outdoor Safari Zone map counts as a separate area for the purposes of catching Pokémon. Additionally, encounters are not tracked before the player obtains the Pokédex, to prevent losing the opportunity to catch Route 1 Pokémon before catching Pokémon is possible. Encounters are not tracked while the Nuzlocke toggle is off and are not retroactive (starting a Nuzlocke midway through a regular playthrough will allow new “first” encounters). These rules do not come into effect until after the first Rival battle. If there are no usable Pokémon left, they will be given a choice of soft-resetting or turning off the Nuzlocke toggle and healing their party normally.
If a white out occurs, the player will be prompted to grab a usable Pokémon from their PC Box. There is a UI element drawn to the enemy’s healthbar to indicate if it counts as the first encounter in an area. Pokémon that are already owned, or evolutionary relatives of already owned Pokémon, will not count if they are the first encounter in an area and not caught. Pokémon captured in this way will not count for the dupe clause (A Rattata will count as a first encounter on Route 2 if you caught a fainted Rattata on Route 1). Like under a standard Nuzlocke ruleset, only the first Pokémon caught or received from NPCs in an area is usable, but under this implementation Pokémon other than the first may be caught, they will just be automatically fainted after capture. While the Nuzlocke toggle is on, fainted Pokémon cannot be healed by any means (including depositing them in a PC Box). Nuzlocke Info: This is a special implementation of the Nuzlocke ruleset. The possible options are 0×, 1/2×, 1×, and 2×. Modifier: Can alter experience gains using a multiplier. This also prevents PC Boxes from healing Pokémon deposited into them.Įxp.
No Free Heals: Can disable free party heals, most notably the Pokémon Center heals and the Lavender Tower purified zone, but also many others. This does not affect your Pokémon’s actual EVs, (they will still gain/lose EVs as normal), just how their stats are calculated. If set to all perfect, enemy Pokémon will also be treated as if they have all perfect IVs.ĮV Calculation: Can make the game treat your Pokémon’s EVs as all zero, or use their actual EVs as is standard for the purposes of stat calculation. This does not affect your Pokémon’s actual IVs or Hidden Power, just how their stats are calculated. IV Calculation: Can make the game treat your Pokémon’s IVs as all perfect (31), all zero, or use their actual IVs as is standard for the purposes of stat calculation. Press the L Button on the Key System menu to read the special ruleset for this mode. Nuzlocke Toggle: Can toggle on a Nuzlocke mode. These difficulties scale trainer levels up or down, and in Challenge Mode important trainers will have an extra Pokémon and badge boosts are disabled. Version: Switch between FireRed and LeafGreen to catch version-exclusive Pokémon.ĭifficulty: Like in Black 2 and White 2, there is a Challenge and an Easy Mode difficulty. Use the keys to change various settings about your game. Press the L Button while on the Key System Menu to access the Help System, which has detailed information on each key.
Step on established canon as little as possible.Ī Key System has been implemented, similar to Black 2 and White 2.
Make the postgame more robust and make each Sevii Island unique and distinct.
Maintain full compatibility with all of the games that vanilla FireRed and LeafGreen can link with and maintain the core Gen 3 gameplay. Optionally remove unnecessary time wasters in the gameplay (health bar animations, text delays, etc.) while adding in methods of speeding up basic gameplay. Implement options that can make the gameplay more or less difficult, giving the player more choice over the type of run they’ll have. The main goals of this project are as follows: The intention of this hack is to be the definitive FireRed and LeafGreen experience, adding in many quality of life and gameplay conveniences to make the game more bearable to play in 2021 while attempting to make the postgame better.